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Comparison

GeraSkills vs. Unity Asset Store vs. iOS App Store vs. Roblox Workshop

Published 21 April 2026 · 8 min read

Quick answer. Each marketplace evolved for the economics of its era. The iOS App Store locked in 70/30 as the industry default. Unity Asset Store industrialised developer-to-developer B2B. Roblox pioneered creator income at the long tail. GeraSkills borrows the 70/30 (going to 80/20 for founding creators), adds robot-specific safety review, and expects a Unity-style B2B pattern where capability packs compose into consumer skills.

iOS App Store

Launched July 2008. Revenue share 70/30 (15% after year one since 2016). Curation: pre-publish review. Platform: iOS-only, Apple hardware. Trust: strict identity verification and app review. Strengths: enormous installed base, strong trust layer, streamlined discovery. Trade-offs: platform gatekeeping, periodic policy changes that hurt developers, single-vendor hardware.

Google Play Store

Similar economics to iOS (70/30 baseline, reduced for longer subscriptions) with looser curation and more open developer access. Better for developers than iOS in edge cases (alternative stores allowed on Android). Worse trust baseline — Android malware via Play is higher-volume than iOS App Store.

Unity Asset Store

Launched 2010. Revenue share 70/30 (sometimes higher for promoted assets). Curation: pre-publish review with a focus on technical standards. Platform: Unity-integrated. Buyer is typically another developer, not an end user. This is a B2B marketplace. Strength: made game-asset reuse an industry norm. Trade-off: the platform’s financial turbulence (pricing changes, policy shifts) has hurt creator confidence repeatedly.

Unreal Marketplace (now Fab)

Epic shipped Unreal Marketplace with Unreal Engine; consolidated in 2024 as Fab to unify 3D assets across engines. Revenue share 88/12 — deliberately more generous than Unity, a positioning move. Trust infrastructure lighter than the iOS App Store, heavier than Roblox.

Roblox Workshop

Started 2006; creator economy scaled through the 2010s. Revenue share is famously complex — Roblox converts real money to Robux, then Robux back to cash with significant haircuts, so the headline percentage numbers understate what Roblox captures. Platform strength: lowering the barrier to publish to near-zero; the long tail of creators is huge. Trade-off: creator economics that favour Roblox rather than creators for anything but the top 1%.

Steam Workshop

Valve’s user-generated-content marketplace inside Steam. Revenue share varies by game and publisher; the platform has produced meaningful creator income for some titles (e.g. mods for specific games) but is not a coherent unified marketplace in the way the App Store is.

Where GeraSkills borrows

  • 70/30 as the baseline (and 80/20 for the first 500 founding creators) — App Store pattern.
  • Pre-publish safety review — App Store pattern, extended for robot safety.
  • B2B layer — Unity pattern. Capability packs that other skill developers depend on should be first-class.
  • Low barrier for hobbyists — Roblox pattern, adapted for robots (so: still low barrier, but with non-optional safety review).

Where GeraSkills diverges

  • Physical-world safety is first-class. Skills act in the real world. The review process is closer to medical-device standards than to App Store guidelines for anything that operates near humans.
  • Hardware fragmentation is real. Skills declare compatibility per-robot and per-firmware. Discovery filters accordingly.
  • No walled garden. Robots from multiple vendors are first-class. We do not want Apple’s hardware-lockout dynamic.
  • Versioned behaviour, explicit updates. Unlike iOS apps that silently update, skill updates require user confirmation because the skill runs physically.

Feature matrix

FeatureiOS App StoreUnity Asset StoreRoblox WorkshopGeraSkills
Baseline rev-share70/30 (85/15 y2+)70/30Effective ~25/7570/30 (80/20 founding)
Pre-publish reviewYesYes (lighter)AutomatedYes, safety-focused
Single hardware vendorYesN/AN/ANo
Physical-world stakesNoNoNoYes
Consumer + B2BConsumerB2BConsumerBoth
Explicit update consentNoYesNoYes

Why these choices

The 70/30 with an 80/20 founding tier balances platform costs against creator motivation. Safety-first review is non-optional because skills act on the world. Multi-vendor hardware support is non-negotiable because the robot ecosystem is already multi- vendor and will stay that way.

Related reading

Start with What is GeraSkills? If you’re a creator, how to publish. If you’re a buyer, how to choose.

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