GeraSkills vs. Unity Asset Store vs. iOS App Store vs. Roblox Workshop
Published 21 April 2026 · 8 min read
iOS App Store
Launched July 2008. Revenue share 70/30 (15% after year one since 2016). Curation: pre-publish review. Platform: iOS-only, Apple hardware. Trust: strict identity verification and app review. Strengths: enormous installed base, strong trust layer, streamlined discovery. Trade-offs: platform gatekeeping, periodic policy changes that hurt developers, single-vendor hardware.
Google Play Store
Similar economics to iOS (70/30 baseline, reduced for longer subscriptions) with looser curation and more open developer access. Better for developers than iOS in edge cases (alternative stores allowed on Android). Worse trust baseline — Android malware via Play is higher-volume than iOS App Store.
Unity Asset Store
Launched 2010. Revenue share 70/30 (sometimes higher for promoted assets). Curation: pre-publish review with a focus on technical standards. Platform: Unity-integrated. Buyer is typically another developer, not an end user. This is a B2B marketplace. Strength: made game-asset reuse an industry norm. Trade-off: the platform’s financial turbulence (pricing changes, policy shifts) has hurt creator confidence repeatedly.
Unreal Marketplace (now Fab)
Epic shipped Unreal Marketplace with Unreal Engine; consolidated in 2024 as Fab to unify 3D assets across engines. Revenue share 88/12 — deliberately more generous than Unity, a positioning move. Trust infrastructure lighter than the iOS App Store, heavier than Roblox.
Roblox Workshop
Started 2006; creator economy scaled through the 2010s. Revenue share is famously complex — Roblox converts real money to Robux, then Robux back to cash with significant haircuts, so the headline percentage numbers understate what Roblox captures. Platform strength: lowering the barrier to publish to near-zero; the long tail of creators is huge. Trade-off: creator economics that favour Roblox rather than creators for anything but the top 1%.
Steam Workshop
Valve’s user-generated-content marketplace inside Steam. Revenue share varies by game and publisher; the platform has produced meaningful creator income for some titles (e.g. mods for specific games) but is not a coherent unified marketplace in the way the App Store is.
Where GeraSkills borrows
- 70/30 as the baseline (and 80/20 for the first 500 founding creators) — App Store pattern.
- Pre-publish safety review — App Store pattern, extended for robot safety.
- B2B layer — Unity pattern. Capability packs that other skill developers depend on should be first-class.
- Low barrier for hobbyists — Roblox pattern, adapted for robots (so: still low barrier, but with non-optional safety review).
Where GeraSkills diverges
- Physical-world safety is first-class. Skills act in the real world. The review process is closer to medical-device standards than to App Store guidelines for anything that operates near humans.
- Hardware fragmentation is real. Skills declare compatibility per-robot and per-firmware. Discovery filters accordingly.
- No walled garden. Robots from multiple vendors are first-class. We do not want Apple’s hardware-lockout dynamic.
- Versioned behaviour, explicit updates. Unlike iOS apps that silently update, skill updates require user confirmation because the skill runs physically.
Feature matrix
| Feature | iOS App Store | Unity Asset Store | Roblox Workshop | GeraSkills |
|---|---|---|---|---|
| Baseline rev-share | 70/30 (85/15 y2+) | 70/30 | Effective ~25/75 | 70/30 (80/20 founding) |
| Pre-publish review | Yes | Yes (lighter) | Automated | Yes, safety-focused |
| Single hardware vendor | Yes | N/A | N/A | No |
| Physical-world stakes | No | No | No | Yes |
| Consumer + B2B | Consumer | B2B | Consumer | Both |
| Explicit update consent | No | Yes | No | Yes |
Why these choices
The 70/30 with an 80/20 founding tier balances platform costs against creator motivation. Safety-first review is non-optional because skills act on the world. Multi-vendor hardware support is non-negotiable because the robot ecosystem is already multi- vendor and will stay that way.
Related reading
Start with What is GeraSkills? If you’re a creator, how to publish. If you’re a buyer, how to choose.
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